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Post by DM Puff D on Sept 17, 2009 23:25:12 GMT -5
For those of you who are not familiar with Krynn, here is a little background information. About 350 years ago something called The Cataclysm hit the world. It was caused by a man known as the Kingpriest of Istar. He had angered the gods of Krynn by demanding to become one. So, in retaliation, the gods threw a mountain of fire down upon him. It was meant as both a lesson to the populace, and preparations for the darkness that was to come. After this, the gods withdrew their clerics from the world. Most people believed that the gods had completely abandoned them, so they in turn scorned the gods. What this means for the server is that clerics are not known to exist within the world of Krynn at this time. There are some, namely evil clerics of Takhisis (An evil goddess) that do exist, but do not make themselves known to most. My point is this, if you play a cleric be careful of who you cast spells in front of, or walk into view of with active spells up. At best, they will think you a heretic or charlatan. In solace, and even more so in Haven, there is a faction known as The Seekers, and if any of them notice true clerical magic expect them to react poorly to it. Also, the Dragon Armies (think of the Dragon Armies as the bad guys) have spies everywhere, and they would certainly find the information of true clerical magic interesting. This goes not only for npc's, but pc's especially. So, be careful
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Post by egotroll on Oct 20, 2009 14:32:29 GMT -5
Could we get something about druids put in here also? Just to make it clear to the player, what is the servers standing on them. After all, they are divine casters aswell. Thanks.
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Post by DM Puff D on Oct 20, 2009 18:53:49 GMT -5
Yes. Good point.
Druids are bound by the same RP Guidelines as any other Clerics. You ARE priests, your god is listening to you after 350 years! But, do not forget, if you cast Divine Magic in full view of Seekers, Solace Guards, DA, etc... be prepared for the same consequences as other Divine Casters.
DM Puff D
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