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Post by DM Puff D on Aug 5, 2010 15:55:46 GMT -5
I have added Solace - Town Square to the mod. Have a look and tell me what you think of the tree houses and the (non-functional) walking bridge.
There is also an encounter in that area, a boy. That encounter is generated using AISS - a scripting system for encounters, placeables, traps, etc.
Testing it now. If it works out then we will use it. It may save builders a lot of time crafting encounters, when a few waypoints and local variables will create all they want.
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Post by DM Puff D on Aug 7, 2010 11:28:30 GMT -5
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Post by DM Puff D on Aug 7, 2010 11:30:26 GMT -5
It is the Suspended City tileset. It has a very similar look to the canopy city in the old forest tileset except that the upper and lower tiles are linked up... so you can see below, etc. It looks interesting but the look is not quite Solace. I donno. Have a walk through it and see.
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Post by DM Puff D on Aug 8, 2010 13:44:54 GMT -5
I added a little Solace Area using the Suspended City tile set. Already encountered a bug and noticed that there are no door transitions for the suspended houses. I am hoping to find something better, but it is better than the sad attempt I tried previously. Also this is a fairly small hak.
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Post by DM Puff D on Aug 13, 2010 15:49:12 GMT -5
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Post by DM Puff D on Aug 16, 2010 10:59:55 GMT -5
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Post by zelcandra on Aug 17, 2010 16:14:42 GMT -5
Sorry I havent been on lately, freinds from out of town have had my attention else where. I'll probably get arround to down loading haks next week or following, as time permits. Trying to sort out a few annoying glitches in NWN I have been enjoying lately (ie. random crashes, invisible mob bugs, oddly acting scripts, ect...)
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Post by DM Puff D on Aug 25, 2010 15:14:17 GMT -5
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Post by zelcandra on Aug 29, 2010 19:43:27 GMT -5
Finally got haks updated and DC is working, tile set looks great, but laggy on this computer.
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Post by DM Puff D on Aug 31, 2010 21:14:15 GMT -5
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